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- GROUND WAR II
- REGISTERED USER MODEM VERSION
- (C) 1991-92 EnQue Software
- V 2.00
- 01/01/92
-
- Ground War is a two-player tank game, that involves both hand-eye
- coordination and strategy. Find a friend and take a position at the
- controls, then try to outfight and outsmart your opponent! One player
- takes the position of the Allies, while the other takes the position of
- the Iraqis.
-
- This version is much enhanced over version 1.00. Enhancements include a
- digitized playing field, variable tank speeds, communication towers, and
- more sprites! In addition, we have completed the modem feature, which
- allows you to play your opponent over either a null-modem cable or a
- standard phone line. Through some careful optimizations, we have been
- able to make game play identical when connected by modem even at 1200
- baud! That means you can play someone across town or across the nation
- and feel like he's sitting right next to you.
-
- This modem version of Ground War II is being distributed as ShareWare.
- The ShareWare principle is simple. If you enjoy playing this game, and
- wish to reward the hard work that went into it's design and construction,
- you can give support by registering the game with us. If you wish to
- register, just send $10.00 (or whatever you feel the program is worth) to
- the address below:
-
- EnQue Software
- Route 1, Box 116C
- Pleasant Hill, MO 64080
-
- Our BBS number is (816) 353-0991, and is up 24 hours a day, 7 days a
- week. You can also contact us through GEnie at address B.GAFFORD1, or
- on CompuServe, user ID 73670,636.
-
- Please feel free to give this version to your friends, colleagues, and
- any bulletin boards that you may frequent. You may not charge any price
- for this program, with the exception of reasonable media or handling
- charges. Reasonable charges mean nothing more than a few dollars (since
- registration is only $10.00, after all). Also, please distribute this
- program in it's original archival file, as others cannot benefit from the
- program if only parts of it are distributed.
-
- Originally we released Ground War 1.00 in '91, during the height of the
- ground war with Iraq. We made the game ShareWare, and promised registered
- users (those who contributed $10.00 or more) access on our BBS to the
- modem version of the game. The number of registrations resulting have
- been abysmal. We are not sure why, although the recession undoubtedly is
- a contributor, along with the fact that people don't usually pay for
- something when they can get it for free. Allow me to explain that last
- statement. We discovered that someone who obtained this registered user
- modem version had distributed it around without our permission. Well, we
- will not stand for this. We'de rather release it to everyone than have
- these people think they have something over the rest of you honest gamers
- out there. So here it is, the full registered user version complete with
- modem support. We are sorry to say that due to this experience, we have
- dropped all future plans for games, as well as the tools we have developed
- to make writing these games easier.
-
- We have since shifted our efforts to programming libraries and tools for
- 'C', and have been gaining a foothold in that market. Our products
- UltraWin and InTUItion compete very well with any text windowing / user
- interface / screen designer available, and we have customers on just about
- every continent, from dozens of countries around the world. Should
- registrations of this final version of Ground War II warrant, we might
- reconsider doing another game, but for now we'll wait and see.
-
- --------------------------------------------------------------------
-
- Ok, now on to playing the game. To begin, just type GRNDWAR from the
- DOS prompt. You may also type GRNDWAR SPEED, where SPEED is a number from
- 1 - 9. You will be presented with a title screen, and then after a short
- delay you will be presented with some instruction screens. Read these
- carefully as they show the different keys to use for your tank control.
- Finally man your controls and get ready. The game will begin with the
- trumpeting of CHARGE!
-
- Your goal is to destroy the enemy. You have several tanks, along with
- reserve fuel and ammo on your side of the border to help you accomplish
- the job. Just maneuver your tank into position and fire away!
-
- Now a few pointers are in order. The main one to remember is that your
- controls may be used in combination with each other. That means you can
- rotate your turret, move your tank, and fire all at the same time. To
- destroy your target, just point your turret in it's direction and hold
- down the fire key. You will notice as you are holding down the key that
- your fire indicator at the bottom of the screen increases left to right.
- When the appropriate charge is built up, release the fire button and watch
- your shell as it is propelled from the muzzle of your gun. If your shell
- falls short or fires long, just fire again, adjusing your fire strength by
- varying the time you hold down the button.
-
- Try to take out both of his communications towers first, then his
- bunkers. These are worth the most points, and destroying his lines of
- communications will slow down his ability to swich contol to his other
- tanks. Then target his ammo dumps and fuel stroage facilities, as this
- will reduce his capability to refuel and resupply his tanks. Be careful
- though, as you can destroy your supplies as well. Do your best to defend
- the strategic targets on your side of the border.
-
- Be careful when you cross the border to his side, as there are two
- minefields at random locations that can destroy your tank. If you are
- playing via the modem, you will be able to see the two minefields
- on your side of the screen. Don't worry, as your minefields will not kill
- you (The assumption is that if they are your minefields then you probably
- know how to get through them safely). Once a tank has walked into a
- minefield and explodes, then that minefield is marked by the remnants of
- your destroyed tank, along with some smoke. Avoid going there again
- during the game! You can also find a minefield by firing a shell at the
- area you think it exists. If you hit it, some smoke will mark its
- location.
-
- Also be wary of destroyed ammo dumps and fuel depots, as these are
- dangererous to any tank and will result in their destruction if
- contacted. This is because these targets catch fire rather than
- simply smolder, as does a bunker or tank.
-
- If your tank suddenly stops, it's probably because you have run out
- of fuel (or run into a bunker or other obstacle). To refuel your tank,
- just press your refuel button. You may also find that your tank has
- run out of shells. To resupply your ammo, just press the resupply
- button. The number of refuels and resupplies are indicated as little
- gas cans and bullets just below your fire indicator. If your ammo
- dumps or fuel storage tanks are taken out, the number of refuels and
- resupplies you can perform will be reduced, putting you at a
- disadvantage.
-
- At any time you can switch to the next tank in your group by
- simply pressing the appropriate next tank key. Use this capability
- to maneuver your tanks to strategic portions of the battlefield.
- The tank switching capability is affected by the presence of your
- control towers. With at least one tower intact, you can switch
- very quickly between tanks. However, if both of your towers are
- destroyed, your tank switching capability will be degraded very
- significantly. It can take several seconds just to switch to the
- next tank. So try to protect your communications towers from
- his attact, and try to take out his towers to restrict his units
- responsiveness.
-
- Remember, the object is to score the most points. You can destroy
- all his tanks, but still loose the war if your strategic targets are
- decimated. Protect your bunkers and control towers, as these are
- worth the most points.
-
- --------------------------------------------------------------------
-
- If you get annoyed with the sound, simply press the P key. This
- will toggle on/off the sound, and let you play without the wife
- hollering at you from the bedroom.
-
- At any time during play, you can quit from the current game by
- pressing the ESC key. You will then be asked if you wish to begin
- a new game. Just press N (for No) if you want to quit!
-
- --------------------------------------------------------------------
- PLAYING VIA MODEM OR NULL-MODEM CABLE
-
- To play by modem, all you have to do is specify some special parameters
- on the command line. The non-modem version of Ground War only had a speed
- parameter, in that you could type:
-
- GRNDWAR 4
-
- and play the game with much faster tanks. You now have several more
- parameters, which allow you to specify not only the speed, but the modem
- COMM port, the baud rate, direct connect or modem connect, and dial string
- or answer. The following shows the parameters along with several
- examples, and will be shown on the screen if you type "GRNDWAR HELP".
-
- LOCAL USAGE: grndwar speed(1-9)
- Example 1: grndwar 1 (very slow tanks)
- Example 2: grndwar 2 (medium speed tanks)
- Example 3: grndwar 4 (fast tanks)
-
- REMOTE USAGE: grndwar speed(1-9) chan baud direct/modem answer/ATDTphone#
- Example 1: grndwar 1 3 1200 direct answer
- Example 2: grndwar 1 3 1200 direct dial
- Example 3: grndwar 2 2 2400 modem ATDT555-1212
- Example 4: grndwar 2 2 2400 modem answer
-
- After many hours playing over the phone, we have found that due to the
- size of our modem packets, there is really no significant advantage
- between playing at 2400 baud over 1200 baud, with a speed of 4. You can
- even play at 300 baud, with only a small reduction in response. We have
- also found that a speed of about 4 is ideal in that you can do some
- dodging with your tanks when you're dueling with another tank, but it's
- not so fast that you can outrun the shells altogether.
-
- To begin a game, first talk to your opponent over the phone and decide
- who will initiate the call, and who will answer. The caller will play the
- part of the Iraqis (keypad), while the one who answers will play the part
- of the allies (left part of the keyboard). As an example, the caller will
- type:
-
- grndwar 4 2 1200 modem ATDT555-1212
-
- and press <Enter>, and the person who is on the receiving end will type:
-
- grndwar 4 2 1200 modem answer
-
- and press <Enter>.
-
- Please note that this sets up Ground War for a speed of 4, with the
- modems both on COMM 2, and 1200 baud. Use a parameter of 1 if you have a
- modem on COMM 1, and use the appropriate phone number. When connection is
- made, you will have to go through the usual information screens. Just
- press any key to get to the main playing field. The calling computer will
- generate a random playing field and send it to the receiving computer, so
- every game is different! When both players are to the play field, you
- will hear the charge sound, and it will be time to fight 'till death or
- victory. If you don't hear the charge sound, that just means that your
- opponent is reading the information screens. Don't worry, when he finally
- gets around to the main play field the charge will sound! After the game
- is over, you both will be presented with a score screen, and both of you
- will be asked if you want to play another game. Reply with "no" when you
- are finished playing, and the results of the war will be shown on the
- screen.
-
- It's usually a good idea to decide beforehand the number of games you
- want to comprise a war, so you both will know when to quit. If your
- opponent quits before you (either of you can quit at any time during a
- battle by simply pressing ESC), then you will also be forced to quit, as
- if you pressed ESC yourself.
-
- As an added feature, we have added separate keys for the sound on/off
- toggle. If you are the caller, then use the "P" key to toggle the sound
- on or off. If you are the receiver, use the "O" key. Please note that if
- you press the wrong key you will toggle the sound on your opponents
- computer! This can be a little fun if you want to try to confuse him by
- turning his sound on or off. Of course the sound is defaulted to on for
- both computers.
-
- You will find a couple of batch files included that make getting started
- super easy. These are the DIAL.BAT and ANSWER.BAT files. To use the
- DIAL.BAT file, just type:
-
- DIAL ###-####
-
- and press <Enter> (where ###-#### is your opponents phone number).
- The answer.bat file requires no paramters, so just type:
-
- ANSWER
-
- and press <Enter>. These little batch files default to 1200 baud on COMM
- 2 with a speed of 4. Feel free to edit these batch files to suit your
- modem setup and tank speed.
-
- --------------------------------------------------------------------
-
- We hope you enjoy the game as much as we have enjoyed creating it. We
- probably spent as many hours playing it as we did writing it! If you
- register, please include any suggestions or comments that you might have.
-
- Ground War was written in 100% C code, and requires an EGA compatible
- graphics card with at least 256k on the card.
-
- EnQue Software is the sole owner of the copyright to Ground War.
-
- --------------------------------------------------------------------